A three people team is behind the project. As a school subject said, it was about a videogame using movement captation. We used Leap motion as a more precise technology and focused on the hand. The goal was a peaceful game by movements. Illustrations by Myrtille Written in French.
This project has been made during the2013 Ubisoft Game Challenge. The imposed subject was a short scene from the movie “BARAKA « . Each team had to pick several constraints. Here are ours : Dynamic Sountrack – Inventory system – Monochrom chromactic, declined in four shades – Physics system – 2D resolution like NES 256 x […]
Punish Himself was an end year project during my bachelor. The assignment was to represent my experience to look for an internship. Two obligations were bounded with the project : using the hero’s journey as storyline principles and the game had to be in 2D. Only GDD was asked. Written in French.
Rewind life was produced during a tutored project in Masters degree. The customers were responsible for region heritage. Different topics were possible. I chose transportation in Languedoc Roussillon in 19th century. This project has been made alone, from game design to prototyping. Written in french.